ZUHRIYA, Nurul Aminatus; SABAT, Yuliyanto; WAFIROH, Laili Hibatin. Digital game-based learning: A catalyst for EFL self-efficacy among Indonesian vocational students. Jurnal Inspirasi Pendidikan, [S. l.], v. 16, n. 1, p. 45–56, 2026. DOI: 10.21067/jip.v16i1.13664. Disponível em: http://ejournal.unikama.ac.id/index.php/jrnspirasi/article/view/13664. Acesso em: 17 feb. 2026.