1.
Moh. Ahsan AIF. PENERAPAN METODE A* PADA GAME MOBILE LEARNING PEMILIHAN SAMPAH ORGANIK DAN ANORGANIK BERBASIS ANDROID. JFTI [Internet]. 2017 Jan. 11 [cited 2024 May 3];5(1). Available from: https://ejournal.unikama.ac.id/index.php/JFTI/article/view/1473