Meningkatkan Fungsi Kognitif Lansia Dengan Permainan Daur Ulang Berbahan Sampah Plastik

Main Article Content

Hilda Mazarina Devi
Ronasari Mahaji Putri
Neni Maemunah

Abstract

The elderly experience various aging processes which result in functional decline including cognitive decline. Mild decline in cognitive function is characterized by the occurrence of forgetfulness and if it is severe it will cause senility to the occurrence of Alzheimer's disease, a progressive disease that destroys memory and other important mental functions. Decreased cognitive function can also be caused by a lack of activity in the elderly that involves the brain. So far, processing of plastic waste has been carried out but it is still limited to collecting and reselling it, there has been no attempt to use plastic waste into toys that are beneficial to health and cognitive function. The domino game using plastic bottle caps was created by the team as an activity to support cognitive and social functions for the elderly. Game activities were carried out 12 times for 15 elderly people who were in RT 06 RW 01 Tanjungrejo Village, Sukun District, Malang City. Elderly cognitive function was measured at the beginning and at the end of the activity using the MMSE. The results found are known that although some elderly people experience problems in completing game targets, elderly people who complete game cycles have improved cognitive function. The development and improvement of the appearance of the game set becomes a recommendation for further activities.

Article Details

How to Cite
Devi, H. M., Putri, R. M., & Neni Maemunah. (2024). Meningkatkan Fungsi Kognitif Lansia Dengan Permainan Daur Ulang Berbahan Sampah Plastik. PM (Jurnal emberdayaan asyarakat), 9(1), 1–7. https://doi.org/10.21067/jpm.v9i1.8880
Section
Articles

References

Ajul, K., Pranata, L., Daeli, N. E., & Sukistini, A. S. (2021). Pendampingan lansia dalam meningkatkan fungsi kognitif melalui permainan kartu remi. JPMB: Jurnal Pemberdayaan Masyarakat Berkarakter, 4(2), 195–198.

BPS, B. P. S. (2021). Statistik Penduduk Lanjut Usia 2021. 1. https://www.bps.go.id/publication/2021/12/21/c3fd9f27372f6ddcf7462006/statistik-penduduk-lanjut-usia-2021.html

BPS Kota Malang, B. P. S. K. M. (2023). Persentase Penduduk Lansia 2018-2020. https://jatim.bps.go.id/indicator/12/379/1/persentase-penduduk-lansia.html

Dewi, S. R. (2016). Pengaruh Senam Otak dan Bermain Puzzle terhadap Fungsi kognitif lansia di PLTU Jember. JKP (Jurnal Kesehatan Primer), 1(1), 64–69.

Dinsos, K. M. (2021). RANCANGAN AKHIR RENCANA STRATEGIS DINAS SOSIAL KABUPATEN MALANG TAHUN 2016 - 2021 (Vol. 3, Issue 2).

FahmiAdha, M. R., & Nurhasanah, N. (2016). Gambaran demensia pada usia lanjut di UPTD Rumoh Seujahtera Geunaseh Sayang Ulee Kareng Banda Aceh. Jurnal Ilmiah Mahasiswa Fakultas Keperawatan, 1(1).

Folstein, M., Folstein, S., & McHugh, P. (2020). 5.2 Mini-Mental State Examination (MMSE). Manual of Screeners for Dementia, 51.

Khotimah, K. (2018). Fungsi Kognitif Lansia Demensia. Journal of Holistic and Traditional Medicine, 3(01), 225–231.

Margiyati, M., Lestari, M. I., Sulistyaningtyas, A., & Ningrum, T. F. (2020). PENERAPAN BRAIN GYM, PUZZLE THERAPY DAN HANDYCRAFT TRAINING, SEBAGAI UPAYA PENINGKATAN KUALITAS HIDUP LANSIA DUSUN LEMPUYANGAN, GEBUGAN, KAB. SEMARANG. Jurnal Pengabdian Kepada Masyarakat Sisthana, 2(2), 70–76.

Nabila, B. I., Kurniawan, W. E., & Maryoto, M. (2022). Gambaran Tingkat Demensia pada Lansia di Rojinhome Ikedaen Okinawa Jepang. Cerdika: Jurnal Ilmiah Indonesia, 2(8), 671–681.

Ramli, R., & Fadhillah, M. N. (2020). Faktor yang mempengaruhi fungsi kognitif pada lansia. Window of Nursing Journal, 23–32.

Roziqin, M. (2018). Pengaruh permainan uno stacko terhadap peningkatan fungsi kognitif lansia di Griya Usila Santo Yosef Surabaya. Universitas Airlangga.

Sahyouni, R., Brown, N., & Chen, J. (2017). Alzheimer’s disease decoded: The history, present, and future of Alzheimer’s disease and dementia. World Scientific.

Sari, D. N., & Wellis, W. (2022). Lansia Sehat Aktif dan Produktif Melalui Germas dan Pelatihan Industri Kreatif. Jurnal Pelayanan Dan Pengabdian Masyarakat (Pamas), 6(2), 118–125.

Shanti, H. (2022). BKKBN: Jumlah lansia RI diproyeksi capai 19,9 persen pada 2045. https://www.antaranews.com/berita/3178545/bkkbn-jumlah-lansia-ri-diproyeksi-capai-199-persen-pada-2045

Sianturi, A. G. M. (2021). Stadium, Diagnosis, dan Tatalaksana Penyakit Alzheimer. Majalah Kesehatan Indonesia, 2(2), 39–44.

Taplo, Y. M., Madianung, A., & Kanine, E. (2019). Aktivitas Bermain Domino Sebagai Media Untuk Meningkatkan Kemampuan Fungsi Kognitif Berhitung Pada Lansia. Jurnal Keperawatan, 7(1).

WHO, W. (2023). Ageing. https://www.who.int/health-topics/ageing#tab=tab_1

Widiyasari, R., Zulfitria, Z., & Fakhirah, S. (2021). Pemanfaatan sampah plastik dengan metode ecobrick sebagai upaya mengurangi limbah plastik. Prosiding Seminar Nasional Pengabdian Masyarakat LPPM UMJ, 1(1).