Permainan Bahasa sebagai Media Literasi Siswa Kelas Rendah SD Kota Yogyakarta
This study aims to determine the process and the impact of the use of language games as a medium of literacy for elementary school low grade students in Yogyakarta. The type of research is qualitative research. The subjects used purposive sampling, low grade students in 5 elementary schools of Yogyakarta. The research instrument is self-assisted researcher guided interview, observation, and documentation. Data collection procedures through participant observation, in-depth interviews and documentation. Data analysis techniques using analytical techniques developed by Moleong. Check the validity of data using degree of trust. The results show there are language games used by teachers, between Games Matching Pictures and Words, Word and Letter Games, Game Sentence Sentences, Games Completing Sentences, and Story Chains. The use of language game media in developing literacy has an impact on students, which is more active, confident, enthusiastic, and motivated.
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