Pengaruh Penggunaan Media Pembelajaran Berbasis Vectorian Giotto terhadap Motivasi dan Hasil Belajar Siswa SDIT Di Kabupaten Oku Timur
DOI:
https://doi.org/10.21067/jbpd.v5i1.4979Keywords:
Vectorian giotto, motivation, learning outcomesAbstract
Utilization of media learning based on ICT, especially in the eyes of subjects IPA at the level of elementary school can optimize the process of learning the teaching that takes place. This is very relevant when using learning media to convey information. One of the media that can support is Vectorian Giotto. Research objectives This is to explain the effect of using vectoriangiotto based learning media on the motivation and learning outcomes SDIT students in East OKUT. This research is quantitative with a quasi- experimental type. Population and samples were used in the study amounted to 136 students. Data collection techniques: observation, tests, and questionnaires. Data analysis techniques, descriptive statistical techniques and inferential statistical techniques. Descriptive analysis results; The mean scores of motivationand learning outcomes for grade IV were 79.26 and 93.33. results of statistical inferential by using test wilcoxion obtained value Asymp . Sig. (2-tailed) for 0000 is smaller than 0.05, means that there is the influence of the media learning based vectoriangiotto with the results of learning. To see the motivation of students to use the medium of learning obtained a value of 0.000 is smaller than 0.05, which means that there is the influence of the media learning based vectoriangiotto with the motivation to learn.
Downloads
References
Astuti Lili. (2016). Pemanfaatan Media Dalam Pembelajaran IPA Purwokerto Selatan Kabupaten Banyu Mas Skripsi Program Studi Pendidikan Guru Madrasah Ibtidaiyah.
C. F. Tsai, Y. F. Hsu, C. Y. L. and W. Y. L. (2009). Intrusion Detection by Machine Learning: A Review,†Expert Systems with Applications. International Journal of Intelligence Science, 36(10). https://doi.org/10.1016/j.eswa.2009.05.029.
Erlin. K Tobamba, Eko Siswono, K. K. (2019). Pengaruh Media Pembelajaran Terhadap Hasil Belajar Ips Ditinjau Dari Minat Belajar Siswa Sekolah Dasar. Jurnal Taman Cendekia, 3(2). https://jurnal.ustjogja.ac.id/index.php/tamancendekia/article/view/5210/2848.
Erna Ambar W. (n.d.). Tutorial Animasi Flash menggunakan Vectorian Giotto. Www.IndonesiaDokumen.Com. Retrieved August 5, 2018, from https://dokumen.tips/education/tutorial-animasi-flash-menggunakan-vectorian-giotto.html
Francis, J. (2017). The Effects Of Technology On Student Motivation And Engagement In Classroom-Based Learning. https://dune.une.edu/cgi/viewcontent.cgi?article=1120&context=theses&httpsredir=1&referer=
Gustina, Abu, S. H. N., & Hamsyah, E. F. (2016). Pengaruh Penggunaan Media Pembelajaran Berbasis Macromedia Flash 8 Terhadap Motivasi dan Hasil Belajar Kognitif Siswa Kelas VII SMPN 18 Makassar Studi pada Materi Pokok Asam, Basa dan Garam. Jurnal Chemica, 17(2), 12–18.
J. Handhika. (n.d.). Efektivitas Media Pembelajaran Im3 Ditinjau Dari Motivasi Belajar. JPI, 1(Vol 1, No 2 (2012)). https://journal.unnes.ac.id/nju/index.php/jpii/article/view/2127.
Kartikasari, G. (2016). Pengaruh Media Pembelajaran Berbasis Multimedia Terhadap Motivasi Dan Hasil Belajar Materi Sistem Pencernaan Manusiastudi Eksperimen Pada Siswa Kelas V Mi Miftahul Huda Pandantoyo. Dinamika Penelitian, 16(Vol. 16, No. 1, Juli 2016), 59–77. http://ejournal.iain-tulungagung.ac.id/index.php/dinamika/article/view/139/114.
Made Pidarta. (2011). Manajemen Pendidikan Indonesia. Rineka Cipta.
Necdet Incedayı. (2018). The Impact of Using Multimedia Technologies on Students Academic Achievement in the Bakirköy Final College. International Journal of Humanities Social Sciences and Education (IJHSSE), 5(1), 40–47. https://www.arcjournals.org/pdfs/ijhsse/v5-i1/7.pdf
Nurindah, R., Nurochmah, A., & Hurri, I. (2018). Pengaruh Multimedia Terhadap Motivasi Dan Hasil Belajar Siswa Pada Sekolah Dasar. Jurnal Dinamika Manajemen Pendidikan, 3(Volume 3, Nomor 1 , Tahun 2018 ,), 43–48. https://doi.org/http://dx.doi.org/10.26740/jdmp.v3n1.p43-48
Series C. (2017). The Influence of Interactive Multimedia Technology to Enhance Achievement Students on Practice Skills in Mechanical Technology. IOP Conf. Series: Journal of Physics: Conf. Series 953 (2018) 012104. https://doi.org/doi :10.1088/1742-6596/953/1/012104
Sholikhul Anwar, M. B. A. (n.d.). Pengembangan Media Pembelajaran Matematika Berbasis Adobe Flash Profesional pada Materi Sifat-Sifat Bangun Ruang. Jurnal Pendidikan Matematika, 3(Vol 3 No 1 (2020)), 1–20. https://doi.org/http://dx.doi.org/10.21043/jpm.v3i1.6940
Steffi Adam, S.Kom., M. M., & Muhammad Taufik Syastra, S.Kom., M. S. (2015). Pemanfaatan Media Pembelajaran Berbasis Teknologi Informasi Bagi Siswa Kelas X SMA Ananda Batam. CBIS Journa, 3(2), 78–90.
Sukiman. (2012). Pengembangan Media Pembelajaran. Pedagogia.
Susi Andriani. (2016). Pengaruh Motivasi Belajar Dan Penggunaan Media Pembelajaran Terhadap Hasil Belajar Ips Siswa Kelas Iv Di Sdn Mayangan 6 Kota Probolinggo. Jurnal Penelitian Dan Pendidikan IPS (JPPI), 10(1), 101–118. file:///C:/Users/Adiva Rahma Almahyra/Downloads/1710-Article Text-2609-1-10-20170509.pdf
Warsita, B. (2008). Teknologi Pembelajaran: Landasan Dan Aplikasinya. RINEKA CIPTA : Jakarta.
Downloads
Published
How to Cite
Issue
Section
License
This work is licensed under a Creative Commons Attribution-ShareAlike 2.0 Generic License.
Jurnal Bidang Pendidikan Dasar allows readers to read, download, copy, distribute, print, search, or link to the full texts of its articles and allow readers to use them for any other lawful purpose. The Authors submitting a manuscript do so with the understanding that if accepted for publication, copyright of the article shall be assigned to Jurnal Bidang Pendidikan Dasar