Winarni Literature review on the development of quiver and padlet media in fine arts learning for elementary school students in 2020-2025
Main Article Content
Abstract
The rapid advancement of augmented reality (AR) and digital collaborative platforms necessitates their integration into elementary art education, particularly for Gen Z and Alpha students. This bibliometric study aimed to map research trends concerning the use of Quiver AR and Padlet in elementary visual arts learning from 2020 to 2025. Employing a systematic literature review with a bibliometric approach, data from Google Scholar and Scopus were analyzed using Publish or Perish and VOSviewer. Out of 1,014 initial articles, 14 met the inclusion criteria. The findings reveal fluctuating publication trends, peaking in 2020 and 2023, with Indonesia emerging as the dominant research contributor (42.9%). Quiver AR significantly overshadowed Padlet in research focus (64.3% vs. 14.3%), primarily targeting upper elementary grades. VOSviewer visualizations identified five interconnected research clusters and a temporal evolution from pandemic-response topics (2020-2021) to pedagogical effectiveness (2022-2023) and advanced AI integration (2024-2025). Critical research gaps were identified in Quiver-Padlet integration, creative assessment methods, and inclusive art education. Despite the proven potential of these technologies to enhance creativity and digital literacy, the limited and niche research landscape underscores a significant need for more comprehensive, contextual, and longitudinal studies, especially hybrid models leveraging both platforms for enriched elementary art learning.
Article Details

This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.
The journal allows the author(s) to hold the copyright without restrictions.Â
References
Abdullah, KH (2022). Publication trends in biology education: A bibliometric review of 63 years. Journal of Turkish Science Education, 19(2), 465–480.
Altınkaynak, H., & Özel, Ö. (2024). Augmented Reality in Early Childhood Education: The Effect of Quiver Application on Science Learning. E-Kafkas Eğitim Araştırmaları Dergisi, 11(1), 211–226. https://doi.org/10.30900/kafkasegt.1367709
Avila-Garzon, C., Bacca-Acosta, J., Duarte, J., & Betancourt, J. (2021). Augmented reality in education: An overview of twenty-five years of research. Contemporary Educational Technology, 13(3), ep302.
Bond, M., Bedenlier, S., Marín, VI, & Händel, M. (2021). Emergency remote teaching in higher education: Mapping the first global online semester. International Journal of Educational Technology in Higher Education, 18(1), 1–24.
Donthu, N., Kumar, S., Mukherjee, D., Pandey, N., & Lim, W.M. (2021). How to conduct a bibliometric analysis: An overview and guidelines. Journal of Business Research, 133, 285–296.
Experiential Learning AR Apps. (2021). 5 Experiential learning augmented reality apps for education.
Hui, J., Zhou, Y., Oubibi, M., Di, W., Zhang, L., & Zhang, S. (2022). Research on Art Teaching Practice Supported by Virtual Reality (VR) Technology in the Primary Schools. Sustainability (Switzerland), 14(3). https://doi.org/10.3390/su14031246
Hui, YK, Hanid, MFA, Zakaria, MAZM, Said, MNHM, & Zakaria, MI (2024). A Systematic Literature Review on Types of Augmented Reality (AR) Technologies and Learning Strategies for Problem-Solving. In International Journal of Learning, Teaching and Educational Research (Vol. 23, Issue 5, pp. 68–86). Society for Research and Knowledge Management. https://doi.org/10.26803/ijlter.23.5.4
Johnson, R., Cantrell, K., Cutcliffe, K., Batorowicz, B., & McLean, T. (2023). Expanding Creative Communities in the Visual Arts: Using Padlet to Support Student Engagement and Belonging in Stressful Contexts. Art Education, 76(4), 33–39. https://doi.org/10.1080/00043125.2023.2207999
Kisno, Wibawa, B., & Khaerudin. (2022). Digital Storytelling for Early Childhood Creativity: Diffusion of Innovation "3-D Coloring Quiver Application Based on Augmented Reality Technology in Children's Creativity Development". International Journal of Online and Biomedical Engineering, 18(10), 26–42. https://doi.org/10.3991/ijoe.v18i10.32845
Lampropoulos, G., Keramopoulos, E., Diamantaras, K., & Evangelidis, G. (2022). Augmented Reality and Gamification in Education: A Systematic Literature Review of Research, Applications, and Empirical Studies. Applied Sciences (Switzerland), 12(13). https://doi.org/10.3390/app12136809
Mehta, K. J., Miletich, I., & Detyna, M. (2021). Content-specific differences in padlet perception for collaborative learning among undergraduate students. Research in Learning Technology, 29, 1–19. https://doi.org/10.25304/rlt.v29.2551
Nevrelova, N., Korenova, L., Lavicza, Z., Bruzkova, N., & Schmid, A. (2024). Enhancing digital literacy in primary education through augmented reality. Frontiers in Education, 9. https://doi.org/10.3389/feduc.2024.1390491
Nirmala, B., So seenin, E., & Sukardjo, M. (2024). Augmented Reality in Early Childhood Education: Trends, Practices, and Insights from a Literature Review. International Journal of Interactive Mobile Technologies, 18(22), 50–67. https://doi.org/10.3991/ijim.v18i22.50337
Pavlou, V. (2020). Art technology integration: Digital storytelling as a transformative pedagogy in primary education. International Journal of Art & Design Education, 39(1), 195–210.
Quiver Education. (2021). Quiver – 3D Coloring App. https://teachers.tech/experiential-learning-augmented-reality-apps/
Ramasamy, R., Singh, G. K. S., & Gernail Singh, R. K. P. (2024). The Role of Digital Technology in Fostering Creativity and Critical Thinking in Chinese Art Education. International Journal of Academic Research in Progressive Education and Development, 13(4). https://doi.org/10.6007/ijarped/v13-i4/22194
Rath, A. (2024). Padlet: a tool for fostering collaborative learning and feedback literacy in dental education. Frontiers in Medicine, 11. https://doi.org/10.3389/fmed.2024.1357068
Strycker, J. (2020). K-12 art teachers technology use and preparation. Heliyon, 6(7). https://doi.org/10.1016/j.heliyon.2020.e04358
TechFlok. (2025). AR apps for students in 2025: 16 innovative tools transforming education.
Zhang, C., Karabalaeva, G., Yu, J., Han, B., & Asipova, N. (2025). Use of Digital Technologies in the Process of Teaching Art Education to Students: A Mixed Methods Study. Premier Journal of Science, 14. https://doi.org/10.70389/PJS.100140
Zhao, X., Ren, Y., & Cheah, K.S.L. (2023). Leading Virtual Reality (VR) and Augmented Reality (AR) in Education: Bibliometric and Content Analysis From the Web of Science (2018–2022). SAGE Open, 13(3). https://doi.org/10.1177/21582440231190821