Development of augmented reality-based physics learning media on magnetic field

Muhammad Sholeh, Zeni Haryanto, Zulkarnaen Zulkarnaen

Abstract

Physics is a science that is the basis for technological developments. Physics consists of many abstract concepts that make it difficult for students to understand—for example, magnetic field matter. Therefore, learning media could deliver information to students are needed. It allows teachers to design various learning media through dynamic representations such as Augmented Reality or AR. This study aims to determine the feasibility and response of students to AR-based learning media on the topic of magnetic field development. This research is R&D type with an ADDIE model. The validators are media experts, two material experts, and an educator validating upon feasibility test. Then, 96 12th-grade students as research subjects in the product trial stage to obtain student responses. The feasibility test results from the media aspect are 91%, and the material aspect is 89%, which overall is 90% in the very feasible category. The product trial results found that student response was 85% in the very good category. Based on the study's results, AR-based learning media on magnetic fields is feasible to support physics learning.

References

A/L Eh Phon, D. N., Abdul Rahman, M. H., Utama, N. I., Ali, M. B., Abd Halim, N. D., & Kasim, S. (2019). The Effect of Augmented Reality on Spatial Visualization Ability of Elementary School Student. International Journal on Advanced Science, Engineering and Information Technology, 9(2), 624. https://doi.org/10.18517/ijaseit.9.2.4971
Altmeyer, K., Kapp, S., Thees, M., Malone, S., Kuhn, J., & Brünken, R. (2020). The use of augmented reality to foster conceptual knowledge acquisition in STEM laboratory courses—Theoretical background and empirical results. British Journal of Educational Technology, 51(3), 611–628. https://doi.org/10.1111/bjet.12900
Badryatusyahryah, B., Ernawati, I. R., & Hidayat, M. (2020). Augmented Reality in Static Electrical Materials for High School. Jurnal Pembelajaran Sains, 4(1).
Cai, S., Chiang, F. K., Sun, Y., Lin, C., & Lee, J. J. (2017). Applications of augmented reality-based natural interactive learning in magnetic field instruction. Interactive Learning Environments, 25(6), 778–791. https://doi.org/10.1080/10494820.2016.1181094
Cai, S., Liu, C., Wang, T., Liu, E., & Liang, J. C. (2021). Effects of learning physics using Augmented Reality on students’ self-efficacy and conceptions of learning. British Journal of Educational Technology, 52(1), 235–251. https://doi.org/10.1111/bjet.13020
Danik, E., Sarwi, & Wiwi, I. (2020). Media Development of Water Cycle Augmented Reality Media Based on ICT of Scientific Approach for Grade V. 443(Iset 2019), 690–693. https://doi.org/10.2991/assehr.k.200620.141
Dasilva, B. E., Ardiyati, T. K., Suparno, Sukardiyono, Eveline, E., Utami, T., & Ferty, Z. N. (2019). Development of Android-based Interactive Physics Mobile Learning Media (IPMLM) with scaffolding learning approach to improve HOTS of high school students. Journal for the Education of Gifted Young Scientists, 7(3), 659–681. https://doi.org/10.17478/jegys.610377
Dengen, N., Pakpahan, H. S., Putra, G. F., Firdaus, M. B., Wardhana, R., & Tejawati, A. (2019). An Augmented Reality Model Physical Transformation Learning. ICEEIE 2019 - International Conference on Electrical, Electronics and Information Engineering: Emerging Innovative Technology for Sustainable Future, 255–259. https://doi.org/10.1109/ICEEIE47180.2019.8981444
Fatimatuzzahroh, I., & Parno, P. (2022). Needs Analysis of Class XII Students of MA Raudlatul Ulum on the Development of a Recitation Program as an Interactive Learning Media on Magnetic Field Material. Jurnal Pendidikan Fisika Dan Teknologi, 8(1), 90–96. https://doi.org/10.29303/jpft.v8i1.3508
Febrianti, R. (2016). Pengembangan Media Pembelajaran Berbasis Augmented Reality Pada Kompetensi Dasar Memahami Rangkaian Multiplexer, Decoder, Flip-Flop Dan Counter Kelas X Smk Negeri 2 Surabaya. It-Edu, 1(01), 48–56.
Fidan, M., & Tuncel, M. (2019). Integrating augmented reality into problem based learning: The effects on learning achievement and attitude in physics education. In Computers and Education (Vol. 142). Elsevier Ltd. https://doi.org/10.1016/j.compedu.2019.103635
Guisasola, J., Almudí, J. M., & Zubimendi, J. L. (2004). Difficulties in learning the introductory magnetic field theory in the first years of university. Science Education, 88(3), 443–464. https://doi.org/10.1002/sce.10119
Ibanez, M. B., De Castro, A. J., & Kloos, C. D. (2017). An Empirical Study of the Use of an Augmented Reality Simulator in a Face-to-Face Physics Course. Proceedings - IEEE 17th International Conference on Advanced Learning Technologies, ICALT 2017, 469–471. https://doi.org/10.1109/ICALT.2017.105
IOP. (2023). Exploring magnets - Teaching and learning issues. IOPSpark. https://spark.iop.org/collections/exploring-magnets-teaching-and-learning-issues-0
Jesionkowska, J., Wild, F., & Deval, Y. (2020). Active learning augmented reality for steam education—a case study. Education Sciences, 10(8), 1–15. https://doi.org/10.3390/educsci10080198
Kade*, A., Supriyatman, S., Darsikin, D., & Zaky, M. (2022). Analysis of Physics Education Students’ Difficulties in Electricity and Magnetic Concepts in The Covid-19 Pandemic. Jurnal Pendidikan Sains Indonesia, 10(4), 766–777. https://doi.org/10.24815/jpsi.v10i4.26222
Kesonen, M. H. P., Asikainen, M. A., & Hirvonen, P. E. (2011). University students’ conceptions of the electric and magnetic fields and their interrelationships. European Journal of Physics, 32(2), 521–534. https://doi.org/10.1088/0143-0807/32/2/023
Liu, Q., Yu, S., Chen, W., Wang, Q., & Xu, S. (2021). The effects of an augmented reality based magnetic experimental tool on students’ knowledge improvement and cognitive load. Journal of Computer Assisted Learning, 37(3), 645–656. https://doi.org/10.1111/jcal.12513
Lubis, R., & Herlina, M. (2022). Needs Analysis of Augmented Reality Development on Microbiology Practical Guide of Virus Material. Al-Ishlah: Jurnal Pendidikan, 14, 2043–2048. https://doi.org/10.35445/alishlah.v14i1.1161
Nor, M., & Halim, L. (2021). Analysis of physics learning media needs based on mobile augmented reality (AR) on global warming for high school students. Journal of Physics: Conference Series, 2126(1). https://doi.org/10.1088/1742-6596/2126/1/012009
Nusroh, H., Khalif, M. A., & Saputri, A. A. (2022). Developing Physics Learning Media Based on Augmented Reality to Improve Students’ Critical Thinking Skills. Physics Education Research Journal, 4(1), 23–28. https://doi.org/10.21580/perj.2022.4.1.10912
Özdemir, E., & Coramik, M. (2018). Reasons of student difficulties with right-hand rules in electromagnetism. Journal of Baltic Science Education, 17(2), 320–330. https://doi.org/10.33225/jbse/18.17.320
Permana, A. H., Muliyati, D., Bakri, F., Dewi, B. P., & Ambarwulan, D. (2019). The development of an electricity book based on augmented reality technologies. Journal of Physics: Conference Series, 1157(3). https://doi.org/10.1088/1742-6596/1157/3/032027
Prahanı, B. K., Saphıra, H. V., & Wıbowo, F. C. (2022). Trend and Visualization of Virtual Reality & Augmented Reality in Physics Learning From 2002-2021. Journal of TUrkish Science Education, 19(4), 1096–1118.
Rizti Yovan, R. A., & Kholiq, A. (2021). Pengembangan Media Augmented Reality Untuk Melatih Keterampilan Berpikir Abstrak Siswa SMA pada Materi Medan Magnet. PENDIPA Journal of Science Education, 6(1), 80–87. https://doi.org/10.33369/pendipa.6.1.80-87
Rohmaniyah, I. A., Jurusan, M., Fisika, P., Negeri, U., Yogyakarta, U. N., Reality, A., & Global, P. (2017). Pengembangan Media Pembelajaran Fisika Berbasis Augmented Reality pada Materi Pemanasan Global untuk Meningkatkan Hasil Belajar Peserta Didik Kelas XI SMA / MA The Development of Augmented Reality-Based Physics Learning Media on Global Warming Materials t. 1–6.
Salazar, J. L. H., Pacheco-Quispe, R., Cabeza, J. D., Salazar, M. J. H., & Cruzado, J. P. (2020). Augmented reality for solar system learning. 2020 Ieee Andescon, Andescon 2020, 0–3. https://doi.org/10.1109/ANDESCON50619.2020.9272008
Sandoval Pérez, S., Gonzalez Lopez, J. M., Villa Barba, M. A., Jimenez Betancourt, R. O., Molinar Solís, J. E., Rosas Ornelas, J. L., Riberth García, G. I., & Rodriguez Haro, F. (2022). On the Use of Augmented Reality to Reinforce the Learning of Power Electronics for Beginners. Electronics (Switzerland), 11(3), 1–14. https://doi.org/10.3390/electronics11030302
Sulistyowati, P., Ananda, N. S., & Hudha, M. N. (2021). Developing an instructional media based on Augmented Reality animation for 3R topic (Reduce, Reuse, and Recycle) of thematic learning. IOP Conference Series: Materials Science and Engineering, 1098(3), 032111. https://doi.org/10.1088/1757-899x/1098/3/032111
Sulistyowati, P., Setyaningrum, L., Kumala, F. N., & Hudha, M. N. (2018). Android-based monitoring applications of students’ learning outcomes. IOP Conference Series: Materials Science and Engineering, 434(1), 0–6. https://doi.org/10.1088/1757-899X/434/1/012036
Sumardani, D., Putri, A., Ramadhan, Z., Bakri, F., & Muliyati, D. (2019). Augmented Physics’ Lab: Magnetic Field Use Virtual Learning Media for 21st Century Students. Jurnal Pembelajaran Fisika, 8(1), 61–70. https://doi.org/10.23960/jpf.v8.n1.202007
Sundaygara, C., Pratiwi, H. Y., & Hudha, M. N. (2019). Pengembangan bahan ajar media pembelajaran fisika dengan pendekatan multi representasi untuk meningkatkan kemampuan pembuatan alat-alat praktikum calon guru fisika. Momentum: Physics Education Journal, 2(2), 86–93. https://doi.org/10.21067/mpej.v2i2.2709
Villanueva, A., Liu, Z., Kitaguchi, Y., Zhu, Z., Peppler, K., Redick, T., & Ramani, K. (2021). Towards modeling of human skilling for electrical circuitry using augmented reality applications. International Journal of Educational Technology in Higher Education, 18(1). https://doi.org/10.1186/s41239-021-00268-9
Yulianti, E., Mustikasari, V. R., Muhlisin, N., Farahwahidah, N., Rahman, A., & Phang, F. A. (2023). An augmented reality-based science book for junior high school students : Case study on environmental pollution and global warming topics An Augmented Reality-Based Science Book for Junior High School Students : Case Study on Environmental Pollution and G. 060010(January).
Zafeiropoulou, M., Volioti, C., Keramopoulos, E., & Sapounidis, T. (2021). Developing physics experiments using augmented reality game-based learning approach: A pilot study in primary school. Computers, 10(10). https://doi.org/10.3390/computers10100126

Authors

Muhammad Sholeh
muhammad.sholeh16012002@gmail.com (Primary Contact)
Zeni Haryanto
Zulkarnaen Zulkarnaen
Sholeh, M., Haryanto, Z., & Zulkarnaen, Z. (2024). Development of augmented reality-based physics learning media on magnetic field. Momentum: Physics Education Journal, 8(1), 120–132. https://doi.org/10.21067/mpej.v8i1.8576

Article Details