E-comic as a media to build an understanding of newtons concepts

Authors

  • Nur Khoiri Universitas PGRI Semarang, Indonesia
  • Feby Sella Tutut Lilyani Universitas PGRI Semarang, Indonesia
  • Wijayanto Wijayanto Universitas PGRI Semarang, Indonesia

DOI:

https://doi.org/10.21067/mpej.v8i1.8478

Keywords:

physics e-comic, learning media, cognitive learning outcomes

Abstract

This research aims to create effective physics e-comic learning media to help students understand Newton’s concepts. The Research and Development method was used in conjunction with a 4-D development model that consists of four stages: definition, design, development, and dissemination. At the definition stage, a series of needs analysis was carried out, collecting and analyzing information. After a series of definitions had been formulated, the next step was to design. This stage involved designing the product that would be created in accordance with the previously completed definition formula. After the design stage was completed, the designing stage consisted of two steps, namely expert appraisal (expert assessment), accompanied by revisions and developmental testing (development trials) up to the deployment stage. A limited trial on 27 students of class VIII from SMP Negeri 15 Semarang resulted in an increase of 80% in student learning outcomes in final physics learning with the criteria “very feasible.†Based on limited trials, the e-comic media developed was effective and could be used as a physics learning medium to build understanding of Newtonian material physics concepts. This research could serve as a foundation for several other studies that employed diverse and innovative learning media, such as e-comics, which could have ramifications for readers’ understanding of several concepts related to their cognitive abilities.

Downloads

Download data is not yet available.

References

Agostinho, S. (2011). The use of a visual learning design representation to support the design process of teaching in higher education. Australasian Journal of Educational Technology. Retrieved from https://ajet.org.au/index.php/AJET/article/view/923

Ahmed, I., & Chao, T. (2018). Assistive learning technologies for students with visual impairments: A critical rehumanizing review. Investigations in Mathematics Learning, 10(3), 173–185. https://doi.org/10.1080/19477503.2018.1463005

Asari, S. (2017). Sharing And Jumping Task In Collaborative Teaching And Learning Process. DIDAKTIKA : Jurnal Pemikiran Pendidikan, 23(2), 184. https://doi.org/10.30587/didaktika.v23i2.28

Ayu, H. D., Saputro, S., Sarwanto, S., & Mulyani, S. (2023). Reshaping Technology-based Projects and Their Exploration of Creativity. Eurasia Journal of Mathematics, Science and Technology Education, 19(1), 2217. https://doi.org/10.29333/ejmste/12814

Baifeto, E. P. F., Samsudin, A., Efendi, R., & Athiyyah, R. (2022). Developing PHYCOM (Physics Comics) on Newton’s Law Material for 10th Grade High School Students. Jurnal Penelitian & Pengembangan Pendidikan Fisika, 8(2), 175–192. https://doi.org/10.21009/1.08201

Boden, R., & Kenway, J. (n.d.). Book--Getting Started on Research.

Buchori, A., & Setyawati, R. D. (2015). Development learning model of charactereducation through e-comic in elementary school. International Journal of Education and Research. Citeseer. Retrieved from http://citeseerx.ist.psu.edu/viewdoc/download?doi=10.1.1.1063.798&rep=rep1&type=pdf

Caldwell, H., Whewell, E., & Heaton, R. (2020). The impact of visual posts on creative thinking and knowledge building in an online community of educators. Thinking Skills and Creativity, 36(September 2018), 100647. https://doi.org/10.1016/j.tsc.2020.100647

Cao, D., Li, H., Wang, G., & Huang, T. (2017). Identifying and contextualising the motivations for BIM implementation in construction projects: An empirical study in China. International Journal of Project. Retrieved from https://www.sciencedirect.com/science/article/pii/S0263786316000119

Chen, L., Ren, C., Li, L., Wang, Y., & Zhang, B. (2019). A comparative assessment of geostatistical, machine learning, and hybrid approaches for mapping topsoil organic carbon content. International Journal of Academic Research in Business and Social Sciences. Retrieved from https://www.mdpi.com/439596

Christie, B., Beames, S., & Higgins, P. (2016). Context, culture and critical thinking: Scottish secondary school teachers’ and pupils’ experiences of outdoor learning. Research Journal. https://doi.org/10.1002/berj.3213

Chua, R. Y. J. (2018). Innovating at cultural crossroads: How multicultural social networks promote idea flow and creativity. Journal of Management. https://doi.org/10.1177/0149206315601183

Cimermanová, I. (2015). Using comics with novice EFL readers to develop reading literacy. Procedia - Social and Behavioral Sciences, 174, 2452–2459. https://doi.org/10.1016/j.sbspro.2015.01.916

Coelho, F., Augusto, M., & Lages, L. F. (2011). Contextual factors and the creativity of frontline employees: The mediating effects of role stress and intrinsic motivation. Journal of Retailing. Retrieved from https://www.sciencedirect.com/science/article/pii/S0022435910000941

Cohen, L., Manion, L., & Morrison, K. (316AD). Research Methods in Education (8th ed.). Oxon: Routledge.

Corazza, G. E., & Glăveanu, V. P. (2020). Potential in creativity: individual, social, material perspectives, and a dynamic integrative framework. Creativity Research Journal. https://doi.org/10.1080/10400419.2020.1712161

Creswell, J. W. (2014). Research Design (4th ed.). California: Sage.

Damayanti, A. E., & Kuswanto, H. (2020). The use of android-assisted comics to enhance students’ critical thinking skill. Journal of Physics: Conference Series. Retrieved from https://iopscience.iop.org/article/10.1088/1742-6596/1440/1/012039/meta

Dewi, N. R., Magfiroh, L., & Nurkhalisa, S. (2019). The development of contextual-based science digital storytelling teaching materials to improve students’ critical thinking on classification theme. Journal of Turkish Science Education. Retrieved from http://www.tused.org/index.php/tused/article/view/80

Dhina, M. A., Hadisoebroto, G., & Mubaroq, S. R. (2019). Development of E-Practicum Module for Pharmacy Physics Learning. Momentum: Physics Education Journal, 3(2), 95–102. https://doi.org/10.21067/mpej.v3i2.3763

Dorfman, P., Javidan, M., & Hanges, P. (2012). GLOBE: A twenty year journey into the intriguing world of culture and leadership. Journal of World. Retrieved from https://www.sciencedirect.com/science/article/pii/S1090951612000053

Evenhouse, D., Kandakatla, R., Berger, E., Rhoads, J. F., & DeBoer, J. (2020). Motivators and barriers in undergraduate mechanical engineering students’ use of learning resources. European Journal of Engineering Education, 45(6), 879–899. https://doi.org/10.1080/03043797.2020.1736990

Fang, Z., Xu, X., Grant, L. W., & Stronge, J. H. (2016). National culture, creativity, and productivity: What’s the relationship with student achievement? Creativity Research …. https://doi.org/10.1080/10400419.2016.1229976

Febriani, A., Ratu, T., & Rahman, A. H. (2020). Pengembangan Komik Digital Fisika Berbasis Hypertext Markup Language (Html). Indonesian Journal of Teacher Education, 1(4), 165–171.

Friedman, L. W., & Friedman, H. (2013). Using social media technologies to enhance online learning. Journal of Educators Online. Retrieved from https://www.learntechlib.org/p/114389/

Greene, K., & Hale, W. (2017). The state of 21st century learning in the K-12 world of the United States: Online and blended learning opportunities for American elementary and secondary students. Journal of Educational Multimedia and …. Retrieved from https://www.learntechlib.org/p/174164/

Hadi, W. S., & Dwijananti, P. (2015). Pengembangan Komik Fisika Berbasis Android Sebagai Suplemen Pokok Bahasan Radioaktivitas Untuk Sekolah Menengah Atas. UPEJ (Unnes Physics Education Journal), 4(2), 15–24.

Hairan, A. M., Husin, A. H., & Abdullah, N. (2019). Conceptual Understanding of Newtonian Mechanics among Afghan Students. European Journal of Physics Education, 10(1), 1–12.

Hajhosseiny, M. (2012). The Effect of Dialogic Teaching on Students’ Critical Thinking Disposition. Procedia - Social and Behavioral Sciences, 69(Iceepsy), 1358–1368. https://doi.org/10.1016/j.sbspro.2012.12.073

Haritos, N. (2019). Hands-on experiential learning of structural mechanics. Australian Journal of Structural Engineering, 20(4), 259–270. https://doi.org/10.1080/13287982.2019.1640570

Hidayati, N., & Permana, D. (2019). Assessment of problem solving abilities and student learning activities based on learning tools: The basis of problem based learning development. International Journal of Scientific and Technology Research, 8(11), 453–456.

Hupkes, D., Veldhoen, S., & Zuidema, W. (2018). Visualisation and’diagnostic classifiers’ reveal how recurrent and recursive neural networks process hierarchical structure. Journal of Artificial Intelligence …. Retrieved from http://www.jair.org/index.php/jair/article/view/11196

Jufriadi, A., & Andinisari, R. (2020). JITT with assessment for learning: Investigation and improvement of students understanding of kinematics concept. Momentum: Physics Education Journal, 4(2), 94–101. https://doi.org/10.21067/mpej.v4i2.4669

Kalyuga, S. (2010). Managing Cognitive Load in Interactive Multimedia. Managing Cognitive Load in Adaptive Multimedia Learning. https://doi.org/10.4018/978-1-60566-048-6.ch007

Kerstetter, K. (2012). Insider, outsider, or somewhere between: The impact of researchers’ identities on the community-based research process. Journal of Rural Social Sciences. Retrieved from https://egrove.olemiss.edu/jrss/vol27/iss2/7/

Khazanchi, S., & Masterson, S. S. (2011). Who and what is fair matters: A multiâ€foci social exchange model of creativity. Journal of Organizational Behaviorational. https://doi.org/10.1002/job.682

Kladchuen, R., & Srisomphan, J. (2021). The Synthesis of a Model of Problem-Based Learning With the Gamification Concept to Enhance the ProblemSolving Skills for High Vocational Certificate. International Journal of Emerging Technologies in Learning, 16(4), 4–21. https://doi.org/10.3991/ijet.v16i14.20439

Lai, C., & Li, G. (2011). Technology and task-based language teaching: A critical review. CALICO Journal. Retrieved from https://www.jstor.org/stable/pdf/calicojournal.28.2.498.pdf

Lee, S. W. Y., Tsai, C. C., Wu, Y. T., Tsai, M. J., Liu, T. C., Hwang, F. K., … Chang, C. Y. (2011). Internet-based science learning: A review of journal publications. International Journal of Science Education, 33(14), 1893–1925. https://doi.org/10.1080/09500693.2010.536998

Literat, I. (2017). Facilitating creative participation and collaboration in online spaces: the impact of social and technological factors in enabling sustainable engagement. Digital Creativity, 28(2), 73–88. https://doi.org/10.1080/14626268.2017.1322988

Long, N. T., & Hanh, N. Van. (2020). A Structural Equation Model of Blended Learning Culture in the Classroom. International Journal of Higher Education. Retrieved from https://eric.ed.gov/?id=EJ1255753

Maharani, L., Rahayu, D. I., Yuberti, Y., Komikesari, H., Sodikin, S., & Hidayah, R. (2019). Toondoo Application Based on Contextual Approach: Development of Comic Learning Media. Journal of Physics: Conference Series, 1155(1), 0–12. https://doi.org/10.1088/1742-6596/1155/1/012023

Muali, C., Islam, S., Bali, M. E. I., & Baharun, H. (2018). Free Online Learning Based on Rich Internet Applications; The Experimentation of Critical Thinking about Student Learning Style. Journal of Physics Teacher Education Online. Retrieved from https://iopscience.iop.org/article/10.1088/1742-6596/1114/1/012024/meta

Mueller, J. (2014). A specific knowledge culture: Cultural antecedents for knowledge sharing between project teams. European Management Journal. Retrieved from https://www.sciencedirect.com/science/article/pii/S0263237313000789

Nguyen, V. A. (2017). Towards the implementation of an assessment-centred blended learning framework at the course level: A case study in a Vietnamese national university. The International Journal of Information and Learning. https://doi.org/10.1108/IJILT-08-2016-0031

Oktarina, R., & Muskhir, M. (2021). The Effect of The Use of Multimedia Flip Book With the Flipped Classroom Approach in Vocational School. Journal of Education and E-Learning Research. Retrieved from https://ejournal.undiksha.ac.id/index.php/JET/article/view/31435

Palmiero, M., Cardi, V., & Belardinelli, M. O. (2011). The role of vividness of visual mental imagery on different dimensions of creativity. Creativity Research Journal. https://doi.org/10.1080/10400419.2011.621857

Prahani, B. K., Rizki, I. A., Nisa, K., Citra, N. F., Alhusni, H. Z., & Wibowo, F. C. (2022). Implementation of Online Problem-Based Learning Assisted By Digital Book With 3D Animations To Improve Student’S Physics Problem-Solving Skills in Magnetic Field Subject. Journal of Technology and Science Education, 12(2), 379–396. https://doi.org/10.3926/jotse.1590

Rasiman., & Pramasdyahsari, A. S. (2014). Development of Mathematics Learning Media. International Journal of Education and Research, 2(11), 535–544.

Rasiman, R., & Agnita, S. P. (2014). Development of mathematics learning media e-comic based on flip book maker to increase the critical thinking skill and character of junior high school students. International Journal of Education and Literacy. Retrieved from http://eprints.upgris.ac.id/349/

rendiSaleh, S. (2011a). the Effectiveness of the Brain Based Teaching Approach in Dealing With Problems of Form Four Students’ Conceptual Understanding of Newtonian Physics. Asia Pacific Journal of Educators and Education, 26(1), 91–106.

Saleh, S. (2011b). The Level of B . Sc . Ed Students ’ Conceptual Understanding of Newtonian Physics. International Journal of Academic Research in Business and Social Sciences, 1(3), 249–256.

Simonds, V. W., & Christopher, S. (2013). Adapting Western research methods to indigenous ways of knowing. … Journal of Public Health. https://doi.org/10.2105/AJPH.2012.301157

Şimşek, Ö., Altun, E., & Ateş, A. (2010). Developing ICT skills of visually impaired learners. Procedia - Social and Behavioral Sciences, 2(2), 4655–4661. https://doi.org/10.1016/j.sbspro.2010.03.745

Sprianus, L. A., Sutopo, & Parno. (2016). Strategi pembelajaran multi representasi untuk meningkatkan konsep kinematika mahasiswa semester awal. In Prosiding Semnas Pendidikan IPA Pascasarjana UM (pp. 469–478). Malang.

Sun, Y., & Gao, F. (2019). Exploring the roles of school leaders and teachers in a schoolâ€wide adoption of flipped classroom: School dynamics and institutional cultures. British Journal of Educational Technology. https://doi.org/10.1111/bjet.12769

Sundaygara, C., Gusi, L. A. R. P., Pratiwi, H. Y., Ayu, H. D., Jufriadi, A., & Hudha, M. N. (2021). Identification students’ misconception using four-tier diagnostic test on Newton Law subject. Journal of Physics: Conference Series, 1869(1). https://doi.org/10.1088/1742-6596/1869/1/012157

Sung, H. Y., Hwang, G. J., & Chang, H. S. (2015). An integrated contextual and web-based issue quest approach to improving students’ learning achievements, attitudes and critical thinking. Journal of Educational Technology & …. Retrieved from https://www.jstor.org/stable/pdf/jeductechsoci.18.4.299.pdf

Thomas, C., & Goering, C. Z. (2018). Socratic Circles in World History: Reflections on a Year in Dialogue. The Clearing House: A Journal of Educational Strategies, Issues and Ideas, 91(3), 1–8. https://doi.org/10.1080/00098655.2017.1411132

Tsai, C. C., Chuang, S. C., Liang, J. C., & Tsai, M. J. (2011). Self-efficacy in Internet-based learning environments: A literature review. Journal of Educational Evaluation. Retrieved from https://www.jstor.org/stable/pdf/jeductechsoci.14.4.222.pdf

Tsuei, M., Huang, H. W., & Cheng, S. F. (2020). The effects of a peer-tutoring strategy on children’s e-book reading comprehension. South African Journal of Education, 40(2), 1–12. https://doi.org/10.15700/saje.v40n2a1734

Walton, A. P., & Kemmelmeier, M. (2012). Creativity in its social context: The interplay of organizational norms, situational threat, and gender. Creativity Research Journal. https://doi.org/10.1080/10400419.2012.677345

Weber, J., & Wilhelm, T. (2021). Conceptual understanding of Newtonian dynamics in a comparative study of computational modeling and video motion analysis. Physics Education Research Conference Proceedings, 444–449. https://doi.org/10.1119/perc.2021.pr.Weber

Yu, C., & Frenkel, S. J. (2013). Explaining task performance and creativity from perceived organizational support theory: Which mechanisms are more important? Journal of Organizational Behavior. https://doi.org/10.1002/job.1844

Yurina, M. V, & Lopukhova, Y. V. (2017). Innovative technology «Flipped Classroom» use in foreign language teaching at a technical university. Samara Journal of Science. snv63.ru. Retrieved from https://snv63.ru/2309-4370/article/view/22369

Yusiana, U., & Prasetya, S. P. (2022). Pengembangan Media E-Comic terhadap Hasil Belajar Peserta Didik dalam Pembelajaran IPS. Dialektika Pendidikan IPS, 1(1), 23–33.

Zhou, J., Wang, X. M., Song, L. J., & Wu, J. (2017). Is it new? Personal and contextual influences on perceptions of novelty and creativity. Journal of Applied Psychology. Retrieved from https://psycnet.apa.org/journals/apl/102/2/180.html?uid=2016-57452-001

Downloads

Published

2024-01-31

How to Cite

Khoiri, N., Lilyani, F. S. T., & Wijayanto, W. (2024). E-comic as a media to build an understanding of newtons concepts. Momentum: Physics Education Journal, 8(1), 154–165. https://doi.org/10.21067/mpej.v8i1.8478

Issue

Section

Articles