Efektivitas Media Pembelajaran Augmented Reality (AR) dalam Meningkatkan Hasil Belajar Kognitif Siswa pada Pelajaran Geografi di Kelas X SMAN 36 Jakarta

Authors

  • Putri Maulidiah Program Studi Pendidikan Geografi, Universitas Negeri Jakarta
  • Ahman Sya Program Studi Pendidikan Geografi, Universitas Negeri Jakarta
  • Lia Kusumawati Program Studi Pendidikan Geografi, Universitas Negeri Jakarta

DOI:

https://doi.org/10.21067/jpig.v8i2.8619

Keywords:

effectiveness, augmented reality, cognitive learning outcomes

Abstract

The purpose of this study was to determine the effectiveness of the use of augmented reality learning media on geography subjects in class X SMAN 36 Jakarta. This research uses an experimental method with Nonrandomized Control Group Pretest Posttest Design. The population of this study were students of class X SMAN 36 Jakarta with research samples selected by randomized sampling technique, namely X E1 as the experimental class and X E2 as the control class. Data collection techniques used were tests on two classes and distributing questionnaires filled out by experimental class students. Some of the data analysis techniques used are instrument tests, data tests as analysis requirements and data analysis tests. Based on the test results, the instrument was declared valid and reliable and the data was declared normal and homogeneous. The results showed that augmented reality learning media was declared effective to improve students' learning outcomes in geography class X SMAN 36 Jakarta with a significance value of 0.000 <0.05 and an N-Gain value of 71.069%, which included the effective category. So educators can utilize the media to be used as a praga tool that facilitates the learning process because it is proven to be able to provide an increase in student learning outcomes. For future research, it is hoped that this augmented reality media can be used in other learning materials.

References

Arikunto, S. (2010). Prosedur Penelitian Suatu Pendekatan Praktik. PT. Rineka Cipta.

Arsyad, A. (2011). Media Pembelajaran. PT. Raja Grafindo Persada.

Hapudin, S. M. (2021). Teori Belajar dan Pembelajaran Menciptakan Pembelajaran yang Kreatif dan Efektif. Kencana.

Iksan, N., & Djuniadi. (2017). Media Pembelajaran Interaktif Berbasis Augmented Reality (AR) Untuk Meningkatkan Motivasi Belajar Anak. ITEJ (Information Technology Engineering Journals), 02(4).

Ramlawati, Sitti Rahma Yunus, Samputri, S., & Padang, F. A. L. (2021). Penerapan Media Assemblr Edu Berbasis Augmented Reality Untuk Meningkatkan Motivasi Belajar Peserta Didik Kelas VII SMPN 3 Makassar. PROSIDING SEMINAR NASIONAL PENDIDIKAN IPA II, 1.

Sirakaya, M., & K., E. (2018). The Effect of Augmented Reality Use on Achievement, Misconception and Course Engagement. Contemporary Educational Technology, 297–314.

Solimun, A., & Fernandes, A. A. R. (2020). Metodologi Penelitian Kuantitatif Perspektif Sistem (Mengungkap Novelty dan Memenuhi Validitas Penelitian). UB Press.

Subono. (2011). Efektivitas Penggunaan Media Pembelajaran Multimedia Interaktif Mata Pelajaran Sistem Kendali Elektronik di SMK Negeri 2 Sragen. Universitas Negeri Yogyakarta.

Sugiyono. (2011). Metode Penelitian Kuantitatif, Kualitatif DAN R&D. Alfabeta.

Suharso, A. (2011). Model Pembelajaran Interaktif Bangun Ruang 3D Berbasis Augmented Reality. Majalah Ilmiah SOLUSI, 11(24).

Sundayana, R. (2015). Statistik Penilaian Pendidikan. Alfabeta.

Susetyo, B. (2015). Prosedur Penyusunan dan Analisis Tes untuk Penilaian Hasil Belajar Bidang Kognitif. PT. Refika Aditama.

UU RI No. 20 Tahun 2003 Tentang Sistem Pendidikan Nasional, (2003).

Downloads

Published

2023-09-08

How to Cite

Maulidiah, P., Ahman Sya, & Lia Kusumawati. (2023). Efektivitas Media Pembelajaran Augmented Reality (AR) dalam Meningkatkan Hasil Belajar Kognitif Siswa pada Pelajaran Geografi di Kelas X SMAN 36 Jakarta. JPIG (Jurnal Pendidikan Dan Ilmu Geografi), 8(2), 75–84. https://doi.org/10.21067/jpig.v8i2.8619

Issue

Section

Articles